![]() The mod is based on my 30 years of melee tournament and war experience. (As much as I am able to do in an Oblivion mod.) This mod changes the combat to feel more like SCA combat, a worldwide historical organization that includes full armor, full speed and full contact western European medieval martial arts. That modest work in color basic was the only way I was able to decipher the script language used in Oblivion today. But the only other programming I have ever done was a very simple color basic language 4k game 30 years ago on a TRS80 PC. I did a tiny bit of WAD authoring in the days of DOOM. ![]() This was the first real "Mod" I had ever made. ![]() And animals are given a bonus to make up for their lack of "Acrobatic" and "Athletic" skill sets. Your % of your encumbrance is what is now the cost of the burn. Rev 5.7.1 Fix to the fatigue burn for Tuck and Roll feature. Rev 5.7.2 Fatigue burn for grapple block is reduced 50% and grapple throw is reduced. Sprinting can add speed and damage to your attacks. Rev 5.8 New Sprinting feature that uses OBSE ModAVMod Max to manipulate the speed attribute making it safer than mods that use other types of attribute adjustments. So now it is harder to hit the head if you use a spear at full range and easier to hit the head if you use a dagger. Also, distance now has some effect on your accuracy to hit the head. Rev 5.8.1 Moved the Sprint timer to a token to help prevent running from getting stuck on. Rev 5.8.2 ESP micro update for small things like messages. Rev 5.8.3 important update to prevent issues with the Tuck and Roll feature while you are riding a horse. Fix for Enchantment pop up message spamming, plus tweak to horse Tuck and Roll calcs. Rev 5.9 Invisibility and Chameleon now effect the chance to dodge attacks. I only offer mod support on the Bethesda forums: Requirements: Oblivion Script Extender (OBSE) v20.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |